Netflix

Netflix is a global entertainment company built around a streaming membership service.

Its core business is still subscriptions: members pay recurring fees for access to a broad catalog of series, films and other entertainment. But modern Netflix is no longer only an on-demand video library. It increasingly combines original production, licensed programming, advertising, live events, games, podcasts and a large technology infrastructure into one membership.

Netflix, Inc. ·NASDAQ: NFLX

30-Second Explanation

Netflix earns most of its money from recurring monthly membership fees.

Members are not paying for ownership of a specific movie or episode. They are paying for continued access to a changing entertainment service.

That creates a very different business from:

movie theater
→ sells a ticket to one title

studio
→ monetizes individual films through multiple windows

traditional TV network
→ earns affiliate fees + advertising

video game publisher
→ sells individual games or in-game content

Netflix primarily sells:

ongoing access

to an entertainment bundle.

In 2025 Netflix generated $45.183 billion of revenue, with monthly membership fees still the primary source. Advertising, consumer products, live experiences and other sources were not yet material to annual revenue in 2025. [S1]

By Q2 2026, however, management was projecting approximately $3 billion of advertising revenue for 2026, while also expanding live programming, games, podcasts and AI-powered discovery. [S2]

The company is therefore evolving from:

streaming subscription

toward:

subscription
+ advertising
+ live
+ games
+ broader entertainment formats

without abandoning the subscription core.

How Netflix Actually Works

A simplified Netflix operating loop looks like this:

NETFLIX ACQUIRES / CREATES ENTERTAINMENTLicensed titles · produced originals · live rights · games
↓
CONTENT IS PREPARED FOR THE SERVICEEncoding · localization · metadata · artwork · recommendations
↓
NETFLIX DISTRIBUTES ITCloud application infrastructure + Open Connect CDN
↓
MEMBER DISCOVERS A TITLEHome screen · search · recommendations · mobile discovery
↓
MEMBER WATCHES / PLAYSTV · mobile · web · game experience
↓
ENGAGEMENT DATA RETURNSWhat people start · finish · love · ignore
↓
NETFLIX IMPROVESContent choices · product · discovery · pricing · ads
↓
MEMBER RETAINS OR CHURNS
↓
REVENUE FUNDS NEW CONTENT + TECHNOLOGY

Netflix's product therefore has two large economic loops.

CONTENT LOOPspend on entertainment
→ members find value
→ retention / acquisition
→ subscription revenue
→ more content investment

and:

TECHNOLOGY LOOPmore usage
→ more behavioral data
→ better discovery / delivery / monetization
→ more engagement
→ more usage

Advertising adds a third loop:

ad-supported members→ audience scale
→ advertiser demand
→ ad revenue
→ lower-priced member option
→ more addressable demand

What Netflix Does

Acquires and produces entertainment

Netflix licenses and produces series, films, documentaries, animation, unscripted shows, live programming, games and other formats.

The company does not monetize most individual titles as standalone products.

Its 10-K says the business model is subscription-based and content assets are predominantly monetized as a group. [S1]

That means a title can create value by attracting a member, retaining a member, increasing engagement or making the overall service feel indispensable.

Operates a global subscription product

Netflix Streaming is the core customer product.

Members choose among plans that vary by country, price, features and advertising availability.

Netflix bills monthly and recognizes membership revenue over the membership period. [S1]

Builds original programming

Netflix Originals changed the company's role from distributor toward studio and commissioning platform.

The company now produces series and films in more than 50 countries. [S2]

Sells advertising

Netflix Ads creates a second monetization layer.

Netflix can earn subscription and advertising economics from the ad-supported audience.

Programs live events

Netflix Live adds appointment viewing around WWE, NFL, boxing, MLB events, award shows and specials.

Live programming can affect customer acquisition differently from ordinary catalog viewing. [S2]

Offers games

Netflix Games are included in the Netflix membership.

The strategy is moving from mobile downloads toward cloud TV games and phone-as-controller experiences.

Operates global delivery infrastructure

Netflix Open Connect places Netflix content closer to users through ISP partnerships and caching appliances.

This reduces the distance video data must travel.

Products, Platforms & Services

Netflix Streaming

Netflix Streaming is the core service.

Why it exists

To give members on-demand access to entertainment without broadcast schedules or physical media.

Where it sits

The primary consumer product and main subscription-revenue engine.

Netflix Originals

Netflix Originals are Netflix-commissioned or Netflix-branded series, films and other programming.

Why they exist

Licensed content can disappear, become more expensive, or remain associated with someone else's brand.

Original programming lets Netflix shape exclusivity, release timing, global distribution, brand identity and content mix.

Netflix Ads

Netflix Ads combines a lower-priced member plan with an advertising business.

Why it exists

Some consumers prefer a lower subscription price, while advertisers value access to Netflix viewing audiences.

Netflix Live

Netflix Live brings appointment viewing into a service historically built around on-demand watching.

Why it exists

Live events can create urgency, cultural conversation, acquisition spikes, sponsorship inventory and repeat weekly habits.

Netflix Games

Netflix Games expands Netflix from watching entertainment into interactive entertainment.

Why it exists

The membership relationship can potentially include more entertainment hours than video alone.

Open Connect

Netflix Open Connect is Netflix's global content-delivery infrastructure.

Why it exists

Streaming at global scale requires efficient delivery of extremely large video files.

The Netflix Stack

Netflix can be understood as a stack of entertainment and technology layers.

MEMBER NEEDI want something worth watching or playing
↓
CONTENTLicensed · Original · Live · Games · Podcasts
↓
PROGRAMMING / RIGHTSCommissioning · Licensing · Sports / Event Rights
↓
PRODUCTMembership · Plans · Search · Recommendations · Profiles
↓
MONETIZATIONSubscription · Advertising
↓
APPLICATION INFRASTRUCTURECloud compute · databases · analytics · personalization
↓
DELIVERYOpen Connect · ISP partnerships · encoding
↓
DEVICETV · phone · tablet · web · game controller

The company has gradually moved into more layers.

Early Netflix mainly coordinated:

DVD catalog+ website
+ fulfillment

Modern Netflix coordinates:

global content+ production
+ software
+ cloud
+ CDN
+ ads
+ live rights
+ games

Who Uses Netflix?

Members

Members are the core users.

They watch or play Netflix across TVs, phones, tablets, computers and supported game experiences.

Netflix no longer reports quarterly membership counts as a primary financial metric. It discontinued membership-number reporting during 2025 and now focuses more on revenue and operating margin. [S1]

Households and multiple viewers

A Netflix membership may be used by several people in one household.

This matters especially for advertising measurement.

Netflix's current ad metric uses Monthly Active Viewers rather than simply counting profiles. [S15]

Advertisers

Advertisers are now customers of Netflix's monetization platform.

They buy audience access, targeting, sponsorship, programmatic inventory and live-event advertising.

Creators and production partners

Writers, producers, studios, game developers, sports organizations and other creators use Netflix as a distribution and financing partner.

Device and network partners

Consumer-electronics manufacturers, telecom operators, ISPs and MVPDs help distribute the Netflix service or integrate it into devices and bundles. [S1]

Who Pays Netflix?

Netflix increasingly has two primary payer groups.

Members

Members pay monthly subscription fees.

Netflix says paid-plan pricing at year-end 2025 ranged from roughly the U.S. dollar equivalent of $1 to $37 per month, depending on market and plan. [S1]

Some markets also offer extra-member subaccounts.

member
↓ monthly fee
Netflix
↓ funds
content + technology + marketing + operations

Advertisers

Advertisers pay for access to the ad-supported audience.

member chooses lower-priced ad-supported plan
        ↓
Netflix serves ads during entertainment
        ↓
advertiser pays Netflix
        ↓
Netflix earns subscription + advertising economics

Netflix projected roughly $3 billion in ad revenue for 2026. [S2]

Other revenue sources

Netflix also earns revenue from consumer products, live experiences and other sources.

In 2025 these were not material relative to membership-fee revenue. [S1]

How Netflix Makes Money

Netflix's core business model is recurring subscription access.

spend on content + technology
        ↓
create entertainment value
        ↓
members subscribe / stay
        ↓
monthly subscription revenue
        ↓
reinvest in content + technology

The company does not need every title to be profitable on its own.

Its 10-K says licensed and produced content assets are predominantly monetized as a group. [S1]

A series can be valuable because it acquires members, retains members, increases engagement or raises the perceived value of the bundle.

Content is a long-lived but front-loaded asset

Netflix capitalizes licensed and produced content and amortizes it over expected useful periods.

It says more than 90% of a typical licensed or produced content asset is expected to be amortized within four years after first availability. [S1]

Subscription pricing is part of monetization

Netflix periodically adjusts pricing as the service expands.

By Q2 2026, management said recent price increases were performing in line with expectations. [S2]

Advertising adds a second revenue layer

The ad-supported plan creates a new equation:

lower member price
+
advertising revenue

rather than subscription fee only.

What Netflix Depends On

Content creators and rights

Netflix cannot operate without entertainment.

It depends on writers, actors, producers, production companies, sports leagues, rights holders and game developers.

Content investment

At the end of 2025 Netflix reported content assets, net of $32.778 billion and approximately $5.7 billion of content liabilities, with additional commitments not yet recognized as liabilities. [S1]

Members continuing to find value

Subscription economics require replacement of canceled memberships and continuing acquisition.

Netflix explicitly says it must continually attract new members and retain existing ones. [S1]

Cloud infrastructure

Netflix uses cloud infrastructure for business logic, storage, databases, analytics, recommendation and transcoding. [S21]

ISPs and internet infrastructure

Open Connect works with more than 1,000 ISPs to localize Netflix traffic. [S19]

Device ecosystems

Netflix needs to work across smart TVs, streaming devices, phones, tablets, browsers and game environments.

Creative labor and production geography

Netflix produces entertainment in more than 50 countries. [S2]

Advertising technology

The ads business depends on advertisers, agencies, DSPs, measurement partners, targeting and reporting.

Who Depends on Netflix?

Creators

A Netflix commission can provide financing, global distribution and audience scale.

Production ecosystems

Large production volumes support studios, crews, visual effects, localization and post-production.

ISPs

Netflix traffic can represent substantial broadband traffic. Open Connect helps participating ISPs serve that demand more efficiently. [S19]

Advertisers

As Netflix's ad audience grows, the platform becomes another major connected-TV buying channel.

In May 2026 Netflix said ads reached more than 250 million global monthly active viewers. [S13]

Sports and live-rights partners

Netflix can deliver a large audience around live programming, making it a distribution partner for leagues and event owners.

Company Relationship Map

Members

Member → Netflix
Type: subscription customer
Scope: recurring entertainment access

Advertisers

Advertiser → Netflix
Type: advertising customer
Scope: ad-supported members + live / sponsorship inventory

Studios / producers / creators

Netflix ↔ creator / studio
Type: licensee + commissioning partner + producer/distributor

ISPs

Netflix ↔ ISP
Type: infrastructure partner
Scope: Open Connect / traffic localization

Device manufacturers

Netflix ↔ device ecosystem
Type: distribution / integration partner

DSP / ad-tech partners

Netflix ↔ Amazon / Yahoo / Google / The Trade Desk
Type: advertising distribution partner
Scope: programmatic buying

Entertainment companies

Netflix ↔ Disney / Warner / other entertainment groups
Type: competitor + sometimes content supplier / license partner

Competition and supply can coexist.

Warner Bros.

In 2025–2026 the relationship briefly moved beyond ordinary competition.

Netflix had negotiated a transaction for Warner Bros. assets, but ultimately declined to raise its offer after Warner Bros. Discovery determined another proposal was superior. [S23]

This is covered separately in Why Netflix Walked Away from Warner Bros..

Competition by Business Layer

Subscription streaming

Netflix competes with Disney+, Warner streaming services, Amazon Prime Video and other global and regional services.

Competition includes content, price, product, brand, distribution and engagement.

General entertainment time

Netflix's 10-K takes a broader view.

It competes not only with other streamers but with broadcasters, cable networks, internet entertainment platforms and other forms of leisure. [S1]

The true scarce resource is attention.

Advertising

Netflix competes for advertising budgets with streaming services, connected TV, television, digital video and large ad platforms.

Live programming

Netflix competes for sports rights, event rights, talent and sponsorship inventory.

Games

Netflix Games competes for entertainment time with console, mobile, PC and cloud gaming.

The GICS system places gaming-focused streaming and interactive gaming in Interactive Home Entertainment, while Netflix's primary classification remains Movies & Entertainment. [S24][S27]

History

1997 — Netflix is founded

Reed Hastings and Marc Randolph founded Netflix.

1998 — Online DVD rental store

Netflix launched an internet DVD rental and sales service. Marc Randolph was president and CEO at launch. [S7]

1999 — Subscription DVD model

Netflix launched a monthly DVD subscription with no due dates or late fees. [S8]

2002 — IPO

Netflix became a public company.

2007 — Streaming begins

Netflix introduced streaming and started shifting the business from physical fulfillment toward internet delivery.

2011 — Open Connect begins

Netflix began building its own content-delivery network as streaming traffic scaled. [S20]

2013 — Original series

House of Cards and Orange Is the New Black helped establish Netflix as a commissioner of original programming. [S10]

2016 — Global expansion

Netflix expanded into more than 130 additional countries in one launch. [S9]

2020 — Ted Sarandos becomes co-CEO

Ted joined Reed Hastings as co-CEO. [S22]

2022 — Ad-supported plan launches

Netflix entered advertising.

2023 — Greg Peters becomes co-CEO; Reed moves to chairman role

The operating model shifted to Ted Sarandos and Greg Peters as co-CEOs. [S5]

2023 — DVD business ends

Netflix shipped its final DVDs in September 2023. [S11]

2024–2025 — Live becomes a larger programming category

NFL, WWE, boxing and other live events expand.

2025 — Netflix Ads Suite scales

Netflix rolled out its first-party advertising technology across its ad markets. [S15]

2026 — Ads, live and games accelerate

Netflix projected roughly $3B of ads revenue, expanded live sports/events, and reported early traction in cloud TV games. [S2]

2026 — Warner Bros. transaction ends

Netflix declined to raise its Warner Bros. offer after a superior competing proposal. [S23]

How Netflix Changed

DimensionEarly NetflixNetflix in 2026
Core identityOnline DVD rental companyGlobal entertainment service
Revenue engineDVD rental / subscriptionStreaming membership + growing ads
DistributionPostal networkInternet + Open Connect
Content roleDistributor of other studios' titlesLicensor + commissioner + producer
GeographyU.S.Global
Release modelPhysical queueOn-demand, full-season and live
MonetizationSubscriptionSubscription + advertising + smaller other revenue
Entertainment formatFilm / TV rentalSeries, films, live, games, podcasts and creators
Technology roleE-commerce and logisticsPersonalization, cloud, CDN, ad tech, AI
Leadership modelFounder-led CEOCo-CEO model with founder as non-executive chairman

Netflix repeatedly replaced important parts of its own operating model.

It moved from physical to digital, licensed to original, domestic to global, ad-free only to an ad-supported option, and on-demand only to live and interactive formats.

Turning Points

Turning Point 1 — DVD subscription

What changed

Netflix moved from per-rental economics toward recurring membership.

Why it mattered

Recurring revenue and no late fees changed the customer relationship.

What it enabled next

A habit-based entertainment subscription.

Turning Point 2 — Streaming

What changed

Distribution moved from postal fulfillment to internet delivery.

Why it mattered

Members could watch immediately instead of waiting for discs.

What it enabled next

Global scale, recommendation-led discovery and much higher usage frequency.

Turning Point 3 — Originals

What changed

Netflix began commissioning content rather than only licensing libraries.

Why it mattered

Exclusive originals could differentiate the subscription and reduce dependence on third-party availability.

What it enabled next

Netflix became a global studio and buyer of creative production.

Turning Point 4 — Global launch

What changed

Netflix became available in more than 130 additional countries at once.

Why it mattered

The addressable audience became global.

What it enabled next

Local-language production serving both local and global audiences.

Turning Point 5 — Advertising

What changed

Netflix added a lower-priced plan with ads.

Why it mattered

The company could monetize both members and advertisers.

What it enabled next

A second revenue engine and a broader pricing ladder.

Turning Point 6 — Live events

What changed

Netflix moved into appointment viewing.

Why it mattered

Some content is valuable because people want to watch at the same time.

What it enabled next

Acquisition spikes, sponsorship inventory and recurring weekly habits.

Turning Point 7 — Post-founder co-CEO model

What changed

Ted Sarandos and Greg Peters became co-CEOs while Reed Hastings moved to a non-executive chairman role.

Why it mattered

Netflix institutionalized a split between deep entertainment expertise and product / operations leadership.

Leadership

Ted Sarandos

Ted Sarandos is co-CEO and has led Netflix content operations since 2000.

His role is central to originals, international content, film, live programming and content strategy.

Greg Peters

Greg Peters is co-CEO.

His background inside Netflix spans international development, product, operations and monetization.

Reed Hastings

Reed Hastings co-founded Netflix and led the company through DVD subscription, streaming and the early original-content transition.

He moved from CEO to Executive Chairman in 2023, became non-executive Chairman of the Board in 2025, and left the board in June 2026. Jay Hoag succeeded him as board chairman. [S5][S6][S28]

Marc Randolph

Marc Randolph co-founded Netflix and was the company's early president and CEO.

His role belongs primarily to the original e-commerce / DVD period.

What Most People Miss

1. Netflix is not a title-by-title business

Netflix does not need to assign a standalone sale to every film or series.

The subscription is sold as a bundle.

That means one title can be valuable because it attracts, retains, engages or improves brand perception.

2. Content spend is both creative strategy and financial inventory

Netflix carries billions of dollars of content assets.

The creative slate therefore has audience value, accounting life and cash commitments at the same time.

3. Advertising did not replace subscription

Netflix's ad business is layered on top of subscription.

Even ad-supported members still pay a membership fee.

4. Live can matter more to acquisition than to total viewing hours

In Q2 2026 Netflix said live programming was expected to represent just over 5% of content spend but only about 1% of view hours, while live events accounted for six of the top 10 new-member sign-up days over the previous five years. [S2]

That means:

view hours
≠ the only measure of content value

5. Netflix built its own delivery network but still relies on cloud

Open Connect handles video delivery close to members.

Cloud infrastructure handles much of the application, data and compute layer. [S19][S21]

6. Games are strategically larger than their current scale

Netflix described 2026 cloud-game progress as promising but still from a small base. [S2]

7. Netflix walked away from Warner Bros. rather than maximizing scale at any price

In 2026 management said the higher price needed to match a competing bid was no longer financially attractive. [S23]

Common Misconceptions

"Netflix makes most of its money from advertising now."

No.

Membership fees remained the primary revenue source in 2025. [S1]

"Netflix stopped being a subscription business when it added ads."

No.

The ad-supported plan still includes a paid membership.

"Netflix owns every title on Netflix."

No.

Netflix uses both licensed content and produced / commissioned content.

"Netflix was always a streaming company."

No.

It began as an online DVD rental business.

"Netflix Originals means Netflix physically produces every title itself."

Not necessarily.

The commercial point is exclusivity and distribution control, not that every production function is owned by Netflix.

"Live sports mean Netflix is becoming a traditional sports network."

Too simple.

Netflix has been selective with live rights, and live remains a small share of total viewing. [S2]

"Open Connect is Netflix's cloud."

No.

Open Connect is the content-delivery layer; cloud infrastructure handles many application and computing functions. [S19][S21]

Common Questions

What does Netflix actually sell?

A recurring entertainment membership, with an ad-supported option in selected markets.

How does Netflix make money?

Primarily monthly membership fees, with growing advertising revenue and smaller other revenue sources.

Who founded Netflix?

Reed Hastings and Marc Randolph.

Who runs Netflix now?

Ted Sarandos and Greg Peters are co-CEOs. [S3][S4]

What is Netflix's CIK?

Netflix's SEC CIK is 0001065280. [S1]

When did Netflix start streaming?

2007.

When did Netflix start original series?

Its first major original-series wave began in 2013 with titles including House of Cards and Orange Is the New Black. [S10]

Does Netflix still ship DVDs?

No. The DVD business ended in September 2023. [S11]

Does Netflix include games?

Yes. Netflix offers games as part of the membership and is expanding cloud TV games.

Is Netflix in the advertising business?

Yes. Netflix operates an ad-supported plan and its own Ads Suite.

What Changed Recently

Q2 2026 — Revenue reached $12.56B

Netflix reported Q2 revenue of approximately $12.6B, up 13% year over year, with operating margin of 33.4%. [S2]

Why it matters

The business continues to scale while management focuses on revenue and operating margin rather than membership-count reporting.

2026 — Ads revenue is expected to roughly double to about $3B

Netflix projected approximately $3B of advertising revenue in 2026. [S2]

2026 — Ad reach passed 250M monthly active viewers

Netflix reported more than 250M global Monthly Active Viewers on the ad-supported offering. [S13]

2026 — Live rights expand

Netflix's 2026 slate includes expanded NFL games, WWE, MLB events and other live programming. [S2][S13]

2026 — Cloud TV games gain early traction

Netflix reported its two most successful cloud-game debuts in June 2026 and said kids' game engagement was growing quickly from a small base. [S2]

2026 — Mobile product redesign rolls out globally

Netflix rolled out a new mobile design with streamlined discovery and a Clips vertical-video feed. [S18]

2026 — Warner Bros. deal ends

Netflix declined to raise its Warner Bros. bid after a superior competing proposal. [S23]

Evidence

Claim: Netflix primarily earns revenue from monthly membership fees

Primary source: FY2025 Form 10-K. [S1]

Claim: Netflix generated $45.183B of 2025 revenue

Primary source: FY2025 Form 10-K. [S1]

Claim: advertising and other non-membership revenue were not material in 2025

Primary source: FY2025 Form 10-K. [S1]

Claim: Netflix projected approximately $3B of ads revenue in 2026

Primary source: Q2 2026 Shareholder Letter. [S2]

Claim: Netflix stopped regular membership-number reporting in 2025

Primary source: FY2025 Form 10-K. [S1]

Claim: Netflix uses both cloud infrastructure and Open Connect

Primary sources: Netflix cloud-migration documentation and Open Connect documentation. [S19][S21]

Explore Netflix

Products & Platforms

  • Netflix Streaming
  • Netflix Originals
  • Netflix Ads
  • Netflix Live
  • Netflix Games
  • Netflix Open Connect

People

  • Reed Hastings
  • Ted Sarandos
  • Greg Peters
  • Marc Randolph